The Anthony of the Arctic project is an interactive installation at Vancouver Maritime Museum that lets children use a digital “flashlight” to explore an underwater shipwreck scene, interacting with objects and undersea creatures. Anthony, the museum’s mascot character, takes kids on a treasure hunt to find hidden nautical items and learn more about them.
The installation was built in the Unity game engine, and is projected onto three walls around the flashlight to create an immersive experience. The interactive flashlight was developed using the Arduino electronic platform.
Anthony began as an academic project at Centre for Digital Media, and I served as project manager during that period, overseeing the installation’s hardware and physical aspects. Following the academic term, I completed the project as overall producer, managing all aspects of production, including art, programming, animation, and sound.